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Section 10.8 Assessment: Writing Classes 1
Subgoals for Writing a Class.
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Differentiate class-level
static
vs. instance/object-level variables
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Differentiate class-level
static
vs. instance/object behaviors/methods
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Define instance variables (that you want to be interrelated)
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Define class variables
static
as needed
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Create constructor (behavior) that creates initial state of object
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Overloaded constructor (with as many parameters)
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Logic - initialize all variables
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Repeat as needed, adding parameters
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Create 1 accessor and 1 mutator behaviors per attribute
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Return type same data type as attribute
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Parameter is same data type as attribute
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Logic validates input parameter and sets attribute value
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Logic - convert needed attributes to a format that can be printed
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Parameter - instance of the class
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Logic - compare attributes for equity
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Create additional methods as needed
Exercises Exercises
1.
Q1: Consider the following class defintion.
/* Coins Class */
public class Coins {
private int quarters;
private int dimes;
private int nickels;
private int pennies;
public Coins(int newQuarters, int newDimes, int newNickels, int newPennies) {
setQuarters( newQuarters );
setDimes( newDimes );
setNickels( newNickels );
setPennies( newPennies );
}
public Coins( ) {
setQuarters( 0 );
setDimes( 0 );
setNickels( 0 );
setPennies( 0 );
}
public int getQuarters( ) {
return quarters;
}
public void setQuarters( int newQuarters ) {
if ( newQuarters >= 0 )
quarters = newQuarters;
else {
System.out.println( "The number of quarters cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getDimes( ) {
return dimes;
}
public void setDimes( int newDimes ) {
if ( newDimes >= 0 )
dimes = newDimes;
else {
System.out.println( "The number of dimes cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getNickels( ) {
return nickels;
}
public void setNickels( int newNickels ) {
if ( newNickels >= 0 )
nickels = newNickels;
else {
System.out.println( "The number of nickels cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getPennies( ) {
return pennies;
}
public void setPennies( int newPennies ) {
if ( newPennies >= 0 )
pennies = newPennies;
else {
System.out.println( "The number of pennies cannot be negative." );
System.out.println( "Value not changed." );
}
}
private double moneyFromQuarters( ) {
return ( quarters * .25 );
}
private double moneyFromDimes( ) {
return ( dimes * .1 );
}
private double moneyFromNickels( ) {
return ( nickels * .05 );
}
private double moneyFromPennies( ) {
return ( pennies * .01 );
}
public double total( ) {
return moneyFromQuarters + moneyFromDimes + moneyFromNickels + moneyFromPennies;
}
public double convert( double rate ) {
return total * rate;
}
}
Identify all the constructors from the given class definition above. Choose all that apply.
public Coins(int newQuarters, int newDimes, int newNickels, int newPennies)
public double convert( double rate )
2.
Q2: Consider the following class definition.
/* Coins Class */
public class Coins {
private int quarters;
private int dimes;
private int nickels;
private int pennies;
public Coins(int newQuarters, int newDimes, int newNickels, int newPennies) {
setQuarters( newQuarters );
setDimes( newDimes );
setNickels( newNickels );
setPennies( newPennies );
}
public Coins( ) {
setQuarters( 0 );
setDimes( 0 );
setNickels( 0 );
setPennies( 0 );
}
public int getQuarters( ) {
return quarters;
}
public void setQuarters( int newQuarters ) {
if ( newQuarters >= 0 )
quarters = newQuarters;
else {
System.out.println( "The number of quarters cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getDimes( ) {
return dimes;
}
public void setDimes( int newDimes ) {
if ( newDimes >= 0 )
dimes = newDimes;
else {
System.out.println( "The number of dimes cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getNickels( ) {
return nickels;
}
public void setNickels( int newNickels ) {
if ( newNickels >= 0 )
nickels = newNickels;
else {
System.out.println( "The number of nickels cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getPennies( ) {
return pennies;
}
public void setPennies( int newPennies ) {
if ( newPennies >= 0 )
pennies = newPennies;
else {
System.out.println( "The number of pennies cannot be negative." );
System.out.println( "Value not changed." );
}
}
private double moneyFromQuarters( ) {
return ( quarters * .25 );
}
private double moneyFromDimes( ) {
return ( dimes * .1 );
}
private double moneyFromNickels( ) {
return ( nickels * .05 );
}
private double moneyFromPennies( ) {
return ( pennies * .01 );
}
public double total( ) {
return moneyFromQuarters + moneyFromDimes + moneyFromNickels + moneyFromPennies;
}
public double convert( double rate ) {
return total * rate;
}
}
Identify the accessor/getter methods.
getQuarters, getDimes, getNickels, getPennies
setQuarters, setDimes, setNickels, setPennies
moneyFromQuarters, moneyFromDimes, moneyFromNickels, moneyFromPennies
3.
Q3: Consider the following class definition.
/* Coins Class */
public class Coins {
private int quarters;
private int dimes;
private int nickels;
private int pennies;
public Coins(int newQuarters, int newDimes, int newNickels, int newPennies) {
setQuarters( newQuarters );
setDimes( newDimes );
setNickels( newNickels );
setPennies( newPennies );
}
public Coins( ) {
setQuarters( 0 );
setDimes( 0 );
setNickels( 0 );
setPennies( 0 );
}
public int getQuarters( ) {
return quarters;
}
public void setQuarters( int newQuarters ) {
if ( newQuarters >= 0 )
quarters = newQuarters;
else {
System.out.println( "The number of quarters cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getDimes( ) {
return dimes;
}
public void setDimes( int newDimes ) {
if ( newDimes >= 0 )
dimes = newDimes;
else {
System.out.println( "The number of dimes cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getNickels( ) {
return nickels;
}
public void setNickels( int newNickels ) {
if ( newNickels >= 0 )
nickels = newNickels;
else {
System.out.println( "The number of nickels cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getPennies( ) {
return pennies;
}
public void setPennies( int newPennies ) {
if ( newPennies >= 0 )
pennies = newPennies;
else {
System.out.println( "The number of pennies cannot be negative." );
System.out.println( "Value not changed." );
}
}
private double moneyFromQuarters( ) {
return ( quarters * .25 );
}
private double moneyFromDimes( ) {
return ( dimes * .1 );
}
private double moneyFromNickels( ) {
return ( nickels * .05 );
}
private double moneyFromPennies( ) {
return ( pennies * .01 );
}
public double total( ) {
return moneyFromQuarters + moneyFromDimes + moneyFromNickels + moneyFromPennies;
}
public double convert( double rate ) {
return total * rate;
}
}
Identify the mutator/setter methods.
getQuarters, getDimes, getNickels, getPennies
setQuarters, setDimes, setNickels, setPennies
moneyFromQuarters, moneyFromDimes, moneyFromNickels, moneyFromPennies
4.
Q4: Consider the following class definition.
/* Coins Class */
public class Coins {
private int quarters;
private int dimes;
private int nickels;
private int pennies;
public Coins(int newQuarters, int newDimes, int newNickels, int newPennies) {
setQuarters( newQuarters );
setDimes( newDimes );
setNickels( newNickels );
setPennies( newPennies );
}
public Coins( ) {
setQuarters( 0 );
setDimes( 0 );
setNickels( 0 );
setPennies( 0 );
}
public int getQuarters( ) {
return quarters;
}
public void setQuarters( int newQuarters ) {
if ( newQuarters >= 0 )
quarters = newQuarters;
else {
System.out.println( "The number of quarters cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getDimes( ) {
return dimes;
}
public void setDimes( int newDimes ) {
if ( newDimes >= 0 )
dimes = newDimes;
else {
System.out.println( "The number of dimes cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getNickels( ) {
return nickels;
}
public void setNickels( int newNickels ) {
if ( newNickels >= 0 )
nickels = newNickels;
else {
System.out.println( "The number of nickels cannot be negative." );
System.out.println( "Value not changed." );
}
}
public int getPennies( ) {
return pennies;
}
public void setPennies( int newPennies ) {
if ( newPennies >= 0 )
pennies = newPennies;
else {
System.out.println( "The number of pennies cannot be negative." );
System.out.println( "Value not changed." );
}
}
private double moneyFromQuarters( ) {
return ( quarters * .25 );
}
private double moneyFromDimes( ) {
return ( dimes * .1 );
}
private double moneyFromNickels( ) {
return ( nickels * .05 );
}
private double moneyFromPennies( ) {
return ( pennies * .01 );
}
public double total( ) {
return moneyFromQuarters + moneyFromDimes + moneyFromNickels + moneyFromPennies;
}
public double convert( double rate ) {
return total * rate;
}
}
Which of the choices lists
attributes
of the given class?
quarters, dimes, nickels, pennies
getQuarters, getDimes, getNickels, getPennies
setQuarters, setDimes, setNickels, setPennies
moneyFromQuarters, moneyFromDimes, moneyFromNickels, moneyFromPennies
You have attempted
of
activities on this page.