Section 15.14 Glossary
Glossary Glossary
- icon.
- A small picture that represents some functionality in a computer program. A user clicks on an icon to cause an action to be performed by a program.
- widget.
- A visual element of a graphical user interface that allows a user to give commands to an executing program. Example widgets include a
command button
, aslider bar
, or alist box
. - graphical user interface.
- A user interacts with a computer program by pointing, clicking, and dragging icons and widgets in a window on a computer screen.
- GUI.
- An abbreviation for a “graphical user interface.”
- event-driven programming.
- A program that only executes tasks when a user specially requests a task.
- event loop.
- A built-in function of a GUI toolkit that “listens” for operating system events and then calls an appropriate event-handler for each event.
- event-handler.
- A function that processes an event. These functions are also called
callback functions
.
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