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Section 1.18 Glossary

Glossary Glossary

abstract data type/ADT.
A mathematical model for data.
abstraction.
Focusing on desired behaviors and properties while disregarding what is irrelevant/unimportant.
access keywords.
Keywords such as public, private, and protected that indicate what class properties/behaviors a user can change.
address-of.
The address-of operator (&) is used to access the address of a C++ variable.
algorithm.
A set of instructions or rules given to complete a task.
AND.
A primitive logic gate. In this gate, both A AND B must be true in order to be true.
argument.
Data passed to a parameter.
array.
A data structure consisting of an ordered collection of data elements of identical type in which each element can be identified by an array index.
array parameters.
Used to pass an array of arguments.
atomic data type.
Basic data type that cannot be broken down into any simpler data elements.
base class.
A class from which other classes are derived.
bool.
Keyword for Boolean data type.
char.
Keyword for character data type that stores a single character.
child class.
inherit characteristic data and/or behaviors from a parent class.
class.
A template for creating (instantiating) objects, for providing initial values for state via member variables, and for implementations of behavior via member functions or methods.
class methods.
The functions and methods that belong to a class that describe what the class can do.
collection.
A grouping of a number of data items (possibly only zero or one) that have some shared significance or need to be operated upon together.
compiler.
A program that converts high-level language into machine language.
computable.
The capability of being copmuted or solved.
const.
Keyword that makes a variable or value immutable. i.e. constant and unchanging.
constructor.
A class’ special function that initializes an object of that class.
data abstraction.
The act of only providing essential information within your work. Representing your data without reavling the details.
data structure.
The organization of data that allows for improved search, storage, and sorting capability.
data types.
A classification of various types of data, such as floating-point, integer, or Boolean, the possible values for that type, operations that can be done on that type, and how the values of that type are stored.
dereference.
Follow a pointer to its referenced memory location and read the data there.
derived class.
A derived class is a class created or derived from another existing class.
double.
Keyword for double-precision floating point data type.
encapsulation.
Hiding the contents of a class except when absolutely necessary.
float.
Keyword for floating point data type.
friend function.
A function defined outside that class’ scope but has access to private and protected members of the class.
function.
A section of code that performs a procedure and is usually named.
function overloading.
Function overloading is the ability to create multiple functions of the same name with different implementations.
HAS-A Relationship.
A relationship where one object “belongs to” another object, and behaves according to rules of ownership.
hash table.
A collection consisting of key-value pairs with an associated hash function that maps the key to the associated value.
immutable.
Unable to be modified.
information hiding.
Hiding information so that it is invisible from the outside of an object.
inheritance.
Sharing/gaining the same behavior as another class.
inheritance hierarchy.
A singly rooted tree structure.
instance.
An occurrence of an object.
int.
Keyword for integer data type.
int main().
The main function used to call all other functions.
interface.
A shared boundary in which two or more components of a computer system exchange information.
machine code.
Instructions and data understandable by a computer’s CPU.
mutability.
Able to be modified.
NOT.
An inverter, used to negate input.
object.
A variable, data structure, function, or a method, that can be referenced by an identifier.
object attribute.
A property of an object that describes what it “looks like”.
object-oriented programming language.
Programming language that uses objects to represent data and methods such as C++ and Java.
operator overloading.
Same as function overloading.
OR.
A basic gate. If either input is true, the output is also. If inputs are false, so is the output.
overloading.
Specifying more than one definition for the same function name or the same operator within the same scope.
parameter.
A variable in a function or method definition that accepts data passed from an argument.
parent class.
A class that has been extended by another existing class.
pass by reference.
To pass an object to a function by referencing its location in memory.
pass by value.
To pass an object to a function by copying its value.
programming.
The use of logic to create specified computing operations.
pointer.
A variable that stores and manipulates memory addresses.
polymorphism.
The ability to process objects or methods differently depending on their data type, class, number of arguments, etc.
reference.
A value that indicates a place in a computer’s memory.
set.
An unordered data structure consisting of unique, immutable data values.
string.
A sequential data structure consisting of zero or more characters.
subclasses.
A division of an existing class.
superclass.
A class that has been extended by another existing class.
truth table.
A mathematical table used to visually represent boolean logic and functions.
unordered set.
A container that is not sorted or ordered in any secific way.
vector.
Sequence container storing data of a single type that is stored in a dynamically allocated array which can change in size.
virtual function.
Member function which is declared within a base class and is overridden by a derived class.
void.
Keyword indicating a function has no return value.
word.
Unit of data used by a particular processor design.
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