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Chapter 13 Graphical User Interfaces
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\secCOBH{Objectives} After studying this chapter, you will
Objectives
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Gain more experience with the Swing component set.
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Understand the relationship between the AWT and Swing.
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Learn more about Java’s event model.
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Be able to design and build useful Graphical User Interfaces (GUIs).
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Appreciate how object-oriented design principles were used to extend Java’s GUI capabilities.