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How To Think Like a Computer Scientist C++ Edition The Pretext Interactive Version

Section 6.1 Multiple assignment

I haven’t said much about it, but it is legal in C++ to make more than one assignment to the same variable. The effect of the second assignment is to replace the old value of the variable with a new value.
Listing 6.1.1. This active code reassigns fred from 5 to 7 and prints both values out.
The output of this program is 57, because the first time we print fred his value is 5, and the second time his value is 7.
Listing 6.1.2. This active code reassigns fred from 5 to 7 without printing out the initial value.
However, if we do not print fred the first time, the output is only 7 because the value of fred is just 7 when it is printed.
This kind of multiple assignment is the reason I described variables as a container for values. When you assign a value to a variable, you change the contents of the container, as shown in the figure:
described in detail following the image
An assignment of ’fred = 7’ changing the existing value of ’fred’."
Figure 6.1.3. Changing a value
When there are multiple assignments to a variable, it is especially important to distinguish between an assignment statement and a statement of equality. Because C++ uses the = symbol for assignment, it is tempting to interpret a statement like a = b as a statement of equality. It is not!

Warning 6.1.1.

An assignment statement uses a single = symbol. For example, x = 3 assigns the value of 3 to the variable x. On the other hand, an equality statement uses two = symbols. For example, x == 3 is a boolean that evaluates to true if x is equal to 3 and evaluates to false otherwise.
First of all, equality is commutative, and assignment is not. For example, in mathematics if a=7 then 7=a. But in C++ the statement a = 7; is legal, and 7 = a; is not.
Furthermore, in mathematics, a statement of equality is true for all time. If a=b now, then a will always equal b. In C++, an assignment statement can make two variables equal, but they don’t have to stay that way!
int a = 5;
int b = a;     // a and b are now equal
a = 3;         // a and b are no longer equal
The third line changes the value of a but it does not change the value of b, and so they are no longer equal. In many programming languages an alternate symbol is used for assignment, such as <- or :=, in order to avoid confusion.
Although multiple assignment is frequently useful, you should use it with caution. If the values of variables are changing constantly in different parts of the program, it can make the code difficult to read and debug.

Checkpoint 6.1.1.

Checkpoint 6.1.2.

What will print?
#include <iostream>
using namespace std;

int main() {
  int x = 10;
  cout << x << "!";
  x = 1;
  cout << x << "!";
  return 0;
}
  • 10!1!
  • There are no spaces between the numbers.
  • 10 ! 1 !
  • Remember, in C++ spaces must be printed.
  • 10 ! 10 !
  • Carefully look at the values being assigned.
  • 1!1!
  • Carefully look at the values being assigned.

Checkpoint 6.1.3.

What is the correct output?
#include <iostream>
using namespace std;

int main() {
  int x = 0;
  x = 5;
  int y = x;
  y = 5;
  bool z = x == y;
  cout << z;
}
  • True
  • Remember that printing a boolean results in either 0 or 1.
  • False
  • Remember that printing a boolean results in either 0 or 1.
  • Is x equal to y?
  • x is equal to y, so the output is 1.
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