1.
Create the enumerated type Planet, which maps the planets in our solar system to integers starting at 1. Make sure to list the planets out in order! (Sadly, Pluto is not a planet :( )
planet has numDays number of days in a year! Check the hint below for help with the construction of the code.
planet has numDays number of days in a year! Use the lines to construct the code, then go back to complete the Activecode.
Space and BingoBoard.
Space and BingoBoard struct and create the instance variables in order. Make sure to set is_filled to false!
#include <iostream>
#include <vector>
using namespace std;
struct Space {
int value;
bool is_filled;
};
struct BingoBoard {
vector<vector<Space> > board;
};
BingoBoard! We want to fill the 25 Spaces on the BingoBoard with random values from 1 to 75 without repititon. To do this, weβll make a vector of numbers from 1 to 75 and shuffle it using the same method as shown in this chapter. Then we will select the first 25 values for the 25 spaces on the BingoBoard. We will do this entire process in multiple steps. First, write the function randomInt, which generates a random value between low and high, inclusive. Be sure to include the relevant libraries! Check the hint below for help with the construction of the code.
BingoBoard! We want to fill the 25 Spaces on the BingoBoard with random values from 1 to 75 without repititon. To do this, weβll make a vector of numbers from 1 to 75 and shuffle it using the same method as shown in this chapter. Then we will select the first 25 values for the 25 spaces on the BingoBoard. We will do this entire process in multiple steps. First, write the function randomInt, which generates a random value between low and high, inclusive. Be sure to include the relevant libraries! Use the lines to construct the code, then go back to complete the Activecode.
swapValues, which takes a vector of ints and two indices as parameters.
index1 in a temp variable, replace the value at index1 with the value at index2, and then finally replace the value at index2 with the value of temp. Make sure to pass vec by reference!
#include <iostream>
#include <vector>
using namespace std;
void swapValues (vector<int> &vec, int index1, int index2) {
int temp = vec[index1];
vec[index1] = vec[index2];
vec[index2] = temp;
}
randomInt and swapValues, we can write the function generateRandVec. generateRandVec creates a vector with values from 1 to 75, shuffles it using randomInt and swapValues, and returns the shuffled vector. Check the hint below for help with the construction of the code.
randomInt and swapValues, we can write the function generateRandVec. generateRandVec creates a vector with values from 1 to 75, shuffles it using randomInt and swapValues, and returns the shuffled vector. Use the lines to construct the code, then go back to complete the Activecode.
BingoBoard with values! Write the BingoBoard member function makeBoard. Use the generateRandVec function and select the first 25 values to fill up the board. Make sure to create a free space in the middle of the board! Set the value of the free space to 0 and is_filled to true. All other spaces should have is_filled set to false.
generateRandVec to create a vector of random values from 1 to 75. Afterwards, we set the values of the 25 Spaces to the first 25 values in the random vector. Lastly, we set the middle Space to 0 and set its is_filled to true.
#include <iostream>
#include <vector>
#include <cstdlib>
#include <numeric>
using namespace std;
struct Space {
int value;
bool is_filled;
};
struct BingoBoard {
vector<vector<Space> > board;
void makeBoard ();
};
int randomInt (int low, int high);
void swapValues (vector<int> &vec, int index1, int index2);
vector<int> generateRandVec ();
void BingoBoard::makeBoard() {
// Initialize board
Space s = {0, false};
vector<Space> cols(5, s);
for (size_t i = 0; i < 5; ++i) {
board.push_back(cols);
}
// Fill board with random values
vector<int> vec = generateRandVec();
int count = 0;
for (size_t row = 0; row < board.size(); ++row) {
for (size_t col = 0; col < board[row].size(); ++col) {
board[row][col].value = vec[count];
++count;
}
}
// Create free space
board[2][2].value = 0;
board[2][2].is_filled = true;
}
BingoBoard! Write the BingoBoard member function printBoard. Insert tabs between each value in each row to make the board print out neater. Check the hint below for help with the construction of the code.
vector with elements {3, 2, 4, 1}. On the first pass, we take a look at the first two elements, 3 and 2. Since 3 is bigger than 2, we swap them. Thus, the vector now looks like {2, 3, 4, 1}. Next, we look at the next two elements, 3 and 4. Since 3 is less than 4, we donβt swap. Lastly, we look at the last two elements, 4 and 1. Since 4 is greater than 1, we swap the. Thus the vector now looks like {2, 3, 1, 4}. Now we restart and look at the first two elements again and the process continues. This way, the biggest elements βbubbleβ to the back. Write the function bubbleSort, which takes a vector as a parameter and sorts it. Feel free to use the provided swapValues function.
i elements are already in place, our inner loop only goes up to vec.size() - 1 - i. If the next element is greater than the current element, we swap the two elements.
#include <iostream>
#include <vector>
using namespace std;
void swapValues(vector<int> &vec, int index1, int index2) {
int temp = vec[index1];
vec[index1] = vec[index2];
vec[index2] = temp;
}
void bubbleSort(vector<int> &vec) {
for (size_t i = 0; i < vec.size() - 1; ++i) {
for (size_t j = 0; j < vec.size() - 1 - i; ++j) {
if (vec[j] > vec[j + 1]) {
swapValues(vec, j, j + 1);
}
}
}
}
int main() {
vector<int> vec = { 5, 1, 4, 2, 8 };
bubbleSort (vec);
for (size_t i = 0; i < vec.size(); ++i) {
cout << vec[i] << " ";
}
}
bubbleSort does an unnecessary amount of work. For example, if our vector was {1, 2, 3, 5, 4}, bubbleSort would swap 4 and 5, but then keep going even though our vector is already in order! We can save some work by including a bool called is_changed. If we swap values during a pass, we set is_changed to true. If nothing has been swapped, then is_changed stays false, and we know to break out of the loop since our vector is already sorted. Write the function fastBubbleSort, which is bubbleSort with this modification. Check the hint below for help with the construction of the code.
bubbleSort does an unnecessary amount of work. For example, if our vector was {1, 2, 3, 5, 4}, bubbleSort would swap 4 and 5, but then keep going even though our vector is already in order! We can save some work by including a bool called is_changed. If we swap values during a pass, we set is_changed to true. If nothing has been swapped, then is_changed stays false, and we know to break out of the loop since our vector is already sorted. Write the function fastBubbleSort, which is bubbleSort with this modification. Use the lines to construct the code, then go back to complete the Activecode.