1.5. More About Programs

A program is a sequence of instructions that specifies how to perform a computation. The computation might be something as complex as rendering an html page in a web browser or encoding a video and streaming it across the network. It can also be a symbolic computation, such as searching for and replacing text in a document or (strangely enough) compiling a program.

The details look different in different languages, but a few basic instructions appear in just about every language.

input

Get data from the keyboard, a file, or some other device.

output

Display data on the screen or send data to a file or other device.

math and logic

Perform basic mathematical operations like addition and multiplication and logical operations like and, or, and not.

conditional execution

Check for certain conditions and execute the appropriate sequence of statements.

repetition

Perform some action repeatedly, usually with some variation.

Believe it or not, that’s pretty much all there is to it. Every program you’ve ever used, no matter how complicated, is made up of instructions that look more or less like these. Thus, we can describe programming as the process of breaking a large, complex task into smaller and smaller subtasks until the subtasks are simple enough to be performed with sequences of these basic instructions.

Check your understanding

Before you keep reading...

Making great stuff takes time and $$. If you appreciate the book you are reading now and want to keep quality materials free for other students please consider a donation to Runestone Academy. We ask that you consider a $10 donation, but if you can give more thats great, if $10 is too much for your budget we would be happy with whatever you can afford as a show of support.

You have attempted 1 of 2 activities on this page