Mixed-Up Code QuestionsΒΆ
Create a function called forward_50
that takes in turtle
as a parameter and moves the turtle forward 50.
After creating the function, create a Screen object and a Turtle object and call forward_50
.
Write a function called forward_50
that takes in turtle
as a parameter and moves the turtle forward 50.
After creating the function, create a Screen object and a Turtle object and call forward_50
.
Create a function called create_T
that takes in turtle
as a parameter and moves the turtle to create the letter T.
The width of the letter should be 100, and the height of the letter should be 150. After creating the function, create a Screen object and a Turtle object and call create_T
.
Write a function called create_T
that takes in turtle
as a parameter and moves the turtle to create the letter T.
The width of the letter should be 100, and the height of the letter should be 150. After creating the function, create a Screen object and a Turtle object and call create_T
.
Create a function called create_rectangle
that takes in turtle
as a parameter and creates a rectangle of width 40 and height 90.
After creating the function, create a Screen object and a Turtle object and call create_rectangle
.
Write a function called create_rectangle
that takes in turtle
as a parameter and creates a rectangle of width 40 and height 90.
After creating the function, create a Screen object and a Turtle object and call create_rectangle
.
Create a function called forward
that takes in parameters x
, y
, amount
, and turtle
.
The turtle
should draw a line of length amount
at location x
, y
.
After creating the function, create a Screen object and a Turtle object and call forward
with arguments x = 80
, y = 100
, amount = 50
, and the Turtle object.
Write a function called forward
that takes in parameters x
, y
, amount
, and turtle
.
The turtle
should draw a line of length amount
at location x
, y
.
After creating the function, create a Screen object and a Turtle object and call forward
with arguments x = 80
, y = 100
, amount = 50
, and the Turtle object.
Create a function called create_V
that takes in turtle
as a parameter and moves the turtle
to create the letter V.
First, create the right side of the V. Then, create the left side of the V. Each side of the V should be of length 100.
After creating the function, create a Screen object and a Turtle object and call create_V
.
Write a function called create_V
that takes in turtle
as a parameter and moves the turtle
to create the letter V.
First, create the right side of the V. Then, create the left side of the V. Each side of the V should be of length 100.
After creating the function, create a Screen object and a Turtle object and call create_V
.
Create a function called create_hexagon
that takes in turtle
as a parameter and moves the turtle
to create a hexagon.
Each side of the hexagon should be of length 50. After creating the function, create a Screen object and a Turtle object and call create_hexagon
.
Write a function called create_hexagon
that takes in turtle
as a parameter and moves the turtle
to create a hexagon.
Each side of the hexagon should be of length 50. After creating the function, create a Screen object and a Turtle object and call create_hexagon
.
Create a function called draw_rectangle
that takes in parameters turtle
, width
, height
, and size
and moves the turtle
to create a rectangle of width width
and height height
with a pen size of size
. After creating the function, create a Screen object and
a Turtle object and call draw_rectangle
with arguments width = 50
, height = 80
, size = 10
, and the Turtle object.
Write a function called draw_rectangle
that takes in parameters turtle
, width
, height
, and size
and moves the turtle
to create a rectangle of width width
and height height
with a pen size of size
. After creating the function, create a Screen object and
a Turtle object and call draw_rectangle
with arguments width = 50
, height = 80
, size = 10
, and the Turtle object.
Create a function called draw_triangle
that takes in parameters turtle
, length
, and three_colors_list
and moves the turtle
to create a triangle with side lengths of length
and in which the pen color changes for each side. After creating the function, create a Screen object and
a Turtle object and call draw_triangle
with arguments length = 50
, three_colors_list = ["blue", "green", "yellow"]
, and the Turtle object.
Write a function called draw_triangle
that takes in parameters turtle
, length
, and three_colors_list
and moves the turtle
to create a triangle with side lengths of length
and in which the pen color changes for each side. After creating the function, create a Screen object and
a Turtle object and call draw_triangle
with arguments length = 50
, three_colors_list = ["blue", "green", "yellow"]
, and the Turtle object.
Create a function called draw_triangle
that takes in parameters turtle
, xpos
, ypos
, length
, color
, and heading
and moves the turtle
to location xpos
, ypos
, sets the heading
, changes the color
of the pen, creates the triangle with side lengths of length
, and colors the entire triangle.
After creating the function, create a Screen object and a Turtle object and call draw_triangle
with arguments
xpos = -120
, ypos = 30
, length = 60
, color = 'green'
, heading = 60
, and the Turtle object. Then, call draw_triangle
again
with all of the same arguments with the exception of heading = 240
. In the end, an hourglass should be created.
Write a function called draw_triangle
that takes in parameters turtle
, xpos
, ypos
, length
, color
, and heading
and moves the turtle
to location xpos
, ypos
, sets the heading
, changes the color
of the pen, creates the triangle with side lengths of length
, and colors the entire triangle.
After creating the function, create a Screen object and a Turtle object and call draw_triangle
with arguments
xpos = -120
, ypos = 30
, length = 60
, color = 'green'
, heading = 60
, and the Turtle object. Then, call draw_triangle
again
with all of the same arguments with the exception of heading = 240
. In the end, an hourglass should be created.
Create a function called draw_diamond
that takes in parameters turtle
, xpos
, ypos
, length
, and color
and creates a diamond
at any given position with color color
and side lengths of length
. After creating the function, create a Screen object and a Turtle object and
call draw_diamond
with arguments xpos = -120
, ypos = 30
, length = 60
, color = 'green'
, and the Turtle object.
Write a function called draw_diamond
that takes in parameters turtle
, xpos
, ypos
, length
, and color
and creates a diamond
at any given position with color color
and side lengths of length
. After creating the function, create a Screen object and a Turtle object and
call draw_diamond
with arguments xpos = -120
, ypos = 30
, length = 60
, color = 'green'
, and the Turtle object.