22.8. Chapter Assessment¶
The class, Pokemon
, is provided below and describes a Pokemon and its leveling and evolving characteristics. An instance of the class is one pokemon that you create.
Grass_Pokemon
is a subclass that inherits from Pokemon
but changes some aspects, for instance, the boost values are different.
For the subclass Grass_Pokemon
, add another method called action
that returns the string "[name of pokemon] knows a lot of different moves!"
. Create an instance of this class with the name
as "Belle"
. Assign this instance to the variable p1
.
Modify the Grass_Pokemon
subclass so that the attack strength for Grass_Pokemon
instances does not change until they reach level 10. At level 10 and up, their attack strength should increase by the attack_boost
amount when they are trained.
To test, create an instance of the class with the name as "Bulby"
. Assign the instance to the variable p2
. Create another instance of the Grass_Pokemon
class with the name set to "Pika"
and assign that instance to the variable p3
. Then, use Grass_Pokemon
methods to train the p3
Grass_Pokemon
instance until it reaches at least level 10.
Along with the Pokemon
parent class, we have also provided several subclasses. Write another method in the parent class that will be inherited by the subclasses. Call it opponent
. It should return which type of pokemon the current type is weak and strong against, as a tuple.
Grass is weak against Fire and strong against Water
Ghost is weak against Dark and strong against Psychic
Fire is weak against Water and strong against Grass
Flying is weak against Electric and strong against Fighting
For example, if the p_type
of the subclass is 'Grass'
, .opponent()
should return the tuple ('Fire', 'Water')