2. Using ObjectsΒΆ
In this unit, you will learn how to create and use objects in Java. The unit introduces a library that supports turtle graphics, which enables you to create 2D drawings and animations. This unit also introduces String and Math methods.
- 2.1. Objects - Instances of Classes
- 2.2. Creating and Initializing Objects: Constructors
- 2.3. Calling Object Methods Without Parameters
- 2.4. Calling Methods With Parameters
- 2.5. Calling Methods that Return Values
- 2.6. Strings
- 2.7. String Methods
- 2.8. Wrapper Classes - Integer and Double
- 2.9. Using the Math Class
- 2.10. Unit 2 Summary
- 2.11. Mixed Up Code Practice
- 2.12. Coding Practice
- 2.13. Multiple Choice Exercises
- 2.14. Java Swing GUIs (optional)
- 2.15. Lesson Workspace
You have attempted of activities on this page